Songfang Han

Ph.D.

News

  • Jun, 2019 - Has successfully defended my Ph.D. thesis!

Intro

I have recently completed my Ph.D. degree at HKUST, advised by Prof. Pedro Sander. During the Spring 2019, I was a visiting student to the University of California, San Diego, supervised by Prof. Hao Su. For the autumn 2017, I was a research intern at SenseTime, supervised by Dr. Qiong Yan. Before that, I received my B.S. degree in EE department from Tongji University in 2009.

My research interest includes computer graphics especially in 3D geometry processing, mesh optimization, virtual and augmented reality and exploring new challenges in applying learning methods for graphics and vision. My work covers efficient rendering, multi-view reconstruction, portrait relighting and virtual reality.

[CV].

Research

2019

Point-Based Multi-View Network
Songfang Han*, Rui Chen*, Jing Xu, Hao Su.
IEEE International Conference on Computer Vision (ICCV) 2019.
[project] [paper] [code] [video]

2018

In-Depth Buffers
Songfang Han, Ge Chen, Diego Nehab, Pedro Sander.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACM) 2018.
[paper] [code] [video]

2017

Triangle Reordering for Efficient Rendering in Complex Scenes
Songfang Han, Pedro Sander.
The Journal of Computer Graphics Techniques (JCGT) 2017.
[paper] [code] [video]

2016

Triangle Reordering for Reduced Overdraw in Animated Scenes
Songfang Han, Pedro Sander.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2016.
[paper]